![]() Much like the previous Soul Calibur games, Soul Calibur IV sports a lengthy single-player campaign that runs players through a number of match types and variations. And despite pouring over all provided documentation, I still don't know how to unlock new parts. Character creation and customization isn't explained well, leading to much confusion. The online play has been problematic and prone to match-destroying lag. ![]() ![]() However, there's still a twinge of disappointment, a notion that the sequel isn't everything I'd hoped for. The more I've put into the game, the more that feeling of disappointment has lessened, replaced the familiar sensation of wanting, no, needing, to play more. It seemed the sequel had lost the simple pick up and play mentality that defined its predecessors. In the first few moments I was assaulted with talk of destroying equipment and armor, word of activating character skills, some type of one-hit kill Critical Finish thing.Īs someone that sunk countless hours into Soul Calibur II but never touched Soul Calibur III, this was confusing, disappointing, and slightly worrisome. When I first popped Soul Calibur IV into my Xbox 360, I was a bit overwhelmed. ![]()
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